#pragma once #include #include #include #include #include #include struct GLFWwindow; struct ImGuiSettingsHandler; namespace hex { class Window { public: Window(); ~Window(); void loop(); friend void *ImHexSettingsHandler_ReadOpenFn(ImGuiContext *ctx, ImGuiSettingsHandler *, const char *); friend void ImHexSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler *handler, void *, const char* line); friend void ImHexSettingsHandler_ApplyAll(ImGuiContext *ctx, ImGuiSettingsHandler *handler); friend void ImHexSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler *handler, ImGuiTextBuffer *buf); bool setFont(const std::filesystem::path &font_path); private: void frameBegin(); void frameEnd(); void drawWelcomeScreen(); void resetLayout(); void initGLFW(); void initImGui(); void deinitGLFW(); void deinitImGui(); GLFWwindow* m_window = nullptr; float m_globalScale = 1.0f, m_fontScale = 1.0f; bool m_fpsVisible = false; double m_targetFps; bool m_demoWindowOpen = false; bool m_layoutConfigured = false; double m_lastFrameTime; bool m_prevKeysDown[512]; std::string m_availableUpdate; }; }