ui: Added hexadecimal input text box

This commit is contained in:
WerWolv 2022-02-08 21:10:48 +01:00
parent 1738c3f50a
commit 1b95722757
2 changed files with 26 additions and 0 deletions

View File

@ -72,6 +72,9 @@ namespace ImGui {
bool ToolBarButton(const char *symbol, ImVec4 color);
bool IconButton(const char *symbol, ImVec4 color, ImVec2 size_arg = ImVec2(0, 0));
bool InputIntegerPrefix(const char* label, const char *prefix, ImU64 *value, ImGuiInputTextFlags flags = ImGuiInputTextFlags_None);
bool InputHexadecimal(const char* label, ImU64 *value, ImGuiInputTextFlags flags = ImGuiInputTextFlags_None);
inline bool HasSecondPassed() {
return static_cast<ImU32>(ImGui::GetTime() * 100) % 100 <= static_cast<ImU32>(ImGui::GetIO().DeltaTime * 100);
}

View File

@ -495,6 +495,29 @@ namespace ImGui {
return pressed;
}
bool InputIntegerPrefix(const char *label, const char *prefix, ImU64 *value, ImGuiInputTextFlags flags) {
auto window = ImGui::GetCurrentWindow();
const ImGuiID id = window->GetID(label);
const ImGuiStyle &style = GImGui->Style;
const ImVec2 label_size = CalcTextSize(label, nullptr, true);
const ImVec2 frame_size = CalcItemSize(ImVec2(0, 0), CalcTextSize(prefix).x, label_size.y + style.FramePadding.y * 2.0f);
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size);
ImGui::SameLine(0, frame_size.x);
bool result = ImGui::InputScalar(label, ImGuiDataType_U64, value, nullptr, nullptr, "%llX", flags);
RenderNavHighlight(frame_bb, id);
RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
RenderText(ImVec2(frame_bb.Min.x + style.FramePadding.x, frame_bb.Min.y + style.FramePadding.y), prefix);
return result;
}
bool InputHexadecimal(const char *label, ImU64 *value, ImGuiInputTextFlags flags) {
return InputIntegerPrefix(label, "0x", value, flags | ImGuiInputTextFlags_CharsHexadecimal);
}
void SmallProgressBar(float fraction, float yOffset) {
ImGuiWindow *window = GetCurrentWindow();
if (window->SkipItems)