ImHex/include/window.hpp

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#pragma once
#include <concepts>
#include <memory>
#include <vector>
#include "views/view.hpp"
struct GLFWwindow;
namespace hex {
class Window {
public:
Window();
~Window();
void loop();
template<std::derived_from<View> T, typename ... Args>
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T* addView(Args&& ... args) {
this->m_views.emplace_back(new T(std::forward<Args>(args)...));
return static_cast<T*>(this->m_views.back());
}
private:
void frameBegin();
void frameEnd();
void initGLFW();
void initImGui();
void deinitGLFW();
void deinitImGui();
GLFWwindow* m_window;
std::vector<View*> m_views;
};
}