added thread safe random
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// The MIT License (MIT)
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// Copyright (c) 2018 - the webminerpool developer
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// Permission is hereby granted, free of charge, to any person obtaining a copy of
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// this software and associated documentation files (the "Software"), to deal in
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// the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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using System;
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namespace Server
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{
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// System.Random is not thread safe(!!)
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// https://blogs.msdn.microsoft.com/pfxteam/2009/02/19/getting-random-numbers-in-a-thread-safe-way/
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public static class Random2
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{
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private static Random global = new Random();
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[ThreadStatic]
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private static Random local;
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public static double NextDouble()
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{
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Random inst = local;
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if (inst == null)
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{
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int seed;
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lock (global) seed = global.Next();
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local = inst = new Random(seed);
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}
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return inst.NextDouble ();
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}
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}
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}
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