mirror of https://github.com/Kylart/KawAnime.git
83 lines
2.6 KiB
CMake
83 lines
2.6 KiB
CMake
cmake_minimum_required(VERSION 3.12.0 FATAL_ERROR)
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# Name of the project (will be the name of the plugin)
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project(kawabinds)
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set(CMAKE_CXX_STANDARD 14)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_BUILD_TYPE Release)
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# Windows things...
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if (MSVC)
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if (MSVC_VERSION GREATER_EQUAL "1900")
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include(CheckCXXCompilerFlag)
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CHECK_CXX_COMPILER_FLAG("/std:c++14" _cpp_14_flag_supported)
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if (_cpp_14_flag_supported)
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add_compile_options("/std:c++14")
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endif(_cpp_14_flag_supported)
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endif(MSVC_VERSION GREATER_EQUAL "1900")
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# add_compile_definitions(_WIN32_WINNT 0x0A00)
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add_compile_definitions(WIN32_LEAN_AND_MEAN)
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endif(MSVC)
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# LibGCrypt
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list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/lib/libtorrent/cmake/Modules)
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# Boost
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# list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../node_modules/boost-lib/cmake)
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# include(BoostLib)
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# require_boost_libs(">= 1.69.0" "system;date_time")
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# include_directories(${Boost_INCLUDE_DIRS})
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# Essential include files to build a node addon,
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# you should add this line in every CMake.js based project.
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include_directories(${CMAKE_JS_INC})
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# Build a shared library named after the project from the files in `src/`
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file(
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GLOB
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SOURCE_FILES
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"src/*.cc" "src/*.h"
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"src/torrent/*.cc" "src/torrent/*.h"
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"src/name_parser/*.cc" "src/name_parser/*.h"
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"lib/anitomy/anitomy/*.cpp" "lib/anitomy/anitomy/*.h"
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)
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add_library(${PROJECT_NAME} SHARED ${SOURCE_FILES})
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target_include_directories(${PROJECT_NAME} PRIVATE "lib/anitomy")
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## Libtorrent
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set(LIBTORRENT_DIR "lib/libtorrent")
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add_subdirectory(${LIBTORRENT_DIR})
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target_include_directories(${PROJECT_NAME} PRIVATE ${LIBTORRENT_DIR}/include)
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target_link_libraries(${PROJECT_NAME} torrent-rasterbar)
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# Include N-API wrappers
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execute_process(COMMAND node -p "require('node-addon-api').include"
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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OUTPUT_VARIABLE NODE_ADDON_API_DIR
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)
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string(REPLACE "\n" "" NODE_ADDON_API_DIR ${NODE_ADDON_API_DIR})
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string(REPLACE "\"" "" NODE_ADDON_API_DIR ${NODE_ADDON_API_DIR})
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target_include_directories(${PROJECT_NAME} PRIVATE ${NODE_ADDON_API_DIR})
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# Gives our library file a .node extension without any "lib" prefix
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set_target_properties(${PROJECT_NAME} PROPERTIES PREFIX "" SUFFIX ".node")
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if(MSVC)
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set_target_properties(${PROJECT_NAME} PROPERTIES LINK_FLAGS "/DELAYLOAD:node.exe" )
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endif (MSVC)
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# Essential include files to build a node addon,
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# You should add this line in every CMake.js based project
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target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_JS_INC})
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# Essential library files to link to a node addon
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# You should add this line in every CMake.js based project
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target_link_libraries(${PROJECT_NAME} ${CMAKE_JS_LIB})
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