const electron = require('electron') // Module to control application life. const app = electron.app // Module to create native browser window. const BrowserWindow = electron.BrowserWindow const shell = require('electron').shell const path = require('path') const url = require('url') const fs = require('fs') const os = require('os') // Keep a global reference of the window object, if you don't, the window will // be closed automatically when the JavaScript object is garbage collected. let mainWindow, downloaderWindow const BASE_PATH = os.userInfo().homedir function createWindow () { // Create the directory to download files const dir = path.join(BASE_PATH, '.KawAnime') if (!fs.existsSync(dir)){ fs.mkdirSync(dir) } // Create the browser window. mainWindow = new BrowserWindow({ width: 1200, height: 800, titleBarStyle: 'hidden', show: false, title: 'KawAnime', preload: 'https://unpkg.com/vue/dist/vue.js', scrollBounce: true }) // and load the index.html of the app. mainWindow.loadURL(url.format({ pathname: path.join(__dirname, 'index.html'), protocol: 'file:', slashes: true })) mainWindow.once('ready-to-show', () => { mainWindow.show() }) // Open the DevTools. mainWindow.webContents.openDevTools() // Emitted when the window is closed. mainWindow.on('closed', function () { // Dereference the window object, usually you would store windows // in an array if your app supports multi windows, this is the time // when you should delete the corresponding element. mainWindow = null }) } exports.openDownloader = () => { if(downloaderWindow != null) downloaderWindow.destroy() downloaderWindow = new BrowserWindow({ width: 360, height: 480, x: 0, y: 0, resizable: false, maximizable: false, titleBarStyle: 'hidden', show: false, parent: mainWindow }) downloaderWindow.once('ready-to-show', () => { downloaderWindow.show() }) downloaderWindow.loadURL(url.format({ pathname: path.join(__dirname, 'app', 'Downloader', 'index.html'), protocol: 'file:', slashes: true })) downloaderWindow.on('closed', function () { // Dereference the window object, usually you would store windows // in an array if your app supports multi windows, this is the time // when you should delete the corresponding element. downloaderWindow = null }) } exports.getInfoPage = () => { mainWindow.loadURL(url.format({ pathname: path.join(__dirname, 'app', 'InformationPage', 'index.html'), protocol: 'file:', slashes: true })) } exports.getMainPage = () => { mainWindow.loadURL(url.format({ pathname: path.join(__dirname, 'index.html'), protocol: 'file:', slashes: true })) } exports.openTorrents = () => { const TORRENT_PATH = path.join(BASE_PATH, '.KawAnime') const tmpFiles = fs.readdirSync(TORRENT_PATH) tmpFiles.forEach( (elem) => { if (elem.split('.').pop() === 'torrent') shell.openItem(path.join(TORRENT_PATH, elem)) }) } // This method will be called when Electron has finished // initialization and is ready to create browser windows. // Some APIs can only be used after this event occurs. app.on('ready', createWindow) // Quit when all windows are closed. app.on('window-all-closed', function () { // On OS X it is common for applications and their menu bar // to stay active until the user quits explicitly with Cmd + Q if (process.platform !== 'darwin') { app.quit() } }) app.on('activate', function () { // On OS X it's common to re-create a window in the app when the // dock icon is clicked and there are no other windows open. if (mainWindow === null) { createWindow() } }) // In this file you can include the rest of your app's specific main process // code. You can also put them in separate files and require them here.