KawAnime/bindings/src/win_delay_load_hook.cc

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/**
* Copyright (c) 2019 Kylart <kylart.dev@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* Coming right from https://github.com/nodejs/node-addon-api/issues/269#issuecomment-455580129
*/
#ifdef _MSC_VER
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <Shlwapi.h>
#include <delayimp.h>
#include <string.h>
#pragma comment(lib, "Shlwapi.lib")
static FARPROC WINAPI load_exe_hook(unsigned int event, DelayLoadInfo* info) {
if (event != dliNotePreLoadLibrary)
return NULL;
if (_stricmp(info->szDll, "iojs.exe") != 0 &&
_stricmp(info->szDll, "node.exe") != 0 &&
_stricmp(info->szDll, "node.dll") != 0)
return NULL;
// Get a handle to the current process executable.
HMODULE processModule = GetModuleHandle(NULL);
// Get the path to the executable.
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TCHAR processPath[_MAX_PATH]; // NOLINT
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GetModuleFileName(processModule, processPath, _MAX_PATH);
// Get the name of the current executable.
LPSTR processName = PathFindFileName(processPath);
// If the current process is node or iojs, then just return the proccess module.
if (_stricmp(processName, "node.exe") == 0 ||
_stricmp(processName, "iojs.exe") == 0) {
return (FARPROC)processModule;
}
// If it is another process, attempt to load 'node.dll' from the same directory.
PathRemoveFileSpec(processPath);
PathAppend(processPath, "node.dll");
HMODULE nodeDllModule = GetModuleHandle(processPath);
if (nodeDllModule != NULL) {
// This application has a node.dll in the same directory as the executable, use that.
return (FARPROC)nodeDllModule;
}
// Fallback to the current executable, which must statically link to node.lib.
return (FARPROC)processModule;
}
// See https://docs.microsoft.com/en-us/cpp/build/reference/notification-hooks
decltype(__pfnDliNotifyHook2) __pfnDliNotifyHook2 = load_exe_hook;
#endif