KawAnime/main.js

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const electron = require('electron')
// Module to control application life.
const app = electron.app
// Module to create native browser window.
const BrowserWindow = electron.BrowserWindow
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const shell = require('electron').shell
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const path = require('path')
const url = require('url')
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const fs = require('fs')
const os = require('os')
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// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow, downloaderWindow
const BASE_PATH = os.userInfo().homedir
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function createWindow () {
// Create the directory to download files
const dir = path.join(BASE_PATH, '.KawAnime')
if (!fs.existsSync(dir)){
fs.mkdirSync(dir)
}
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// Create the browser window.
mainWindow = new BrowserWindow({
width: 1200,
height: 800,
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titleBarStyle: 'hidden',
show: false,
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title: 'KawAnime',
preload: 'https://unpkg.com/vue/dist/vue.js',
scrollBounce: true
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})
// and load the index.html of the app.
mainWindow.loadURL(url.format({
pathname: path.join(__dirname, 'index.html'),
protocol: 'file:',
slashes: true
}))
mainWindow.once('ready-to-show', () => {
mainWindow.show()
})
// Open the DevTools.
// mainWindow.webContents.openDevTools()
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// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
}
exports.openDownloader = () => {
if(downloaderWindow != null)
downloaderWindow.destroy()
downloaderWindow = new BrowserWindow({
width: 360,
height: 480,
x: 0, y: 0,
resizable: false,
maximizable: false,
titleBarStyle: 'hidden',
show: false,
parent: mainWindow
})
downloaderWindow.once('ready-to-show', () => {
downloaderWindow.show()
})
downloaderWindow.loadURL(url.format({
pathname: path.join(__dirname, 'app', 'Downloader', 'index.html'),
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protocol: 'file:',
slashes: true
}))
downloaderWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
downloaderWindow = null
})
}
exports.getInfoPage = () => {
mainWindow.loadURL(url.format({
pathname: path.join(__dirname, 'app', 'InformationPage', 'index.html'),
protocol: 'file:',
slashes: true
}))
}
exports.getMainPage = () => {
mainWindow.loadURL(url.format({
pathname: path.join(__dirname, 'index.html'),
protocol: 'file:',
slashes: true
}))
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}
exports.openTorrents = () => {
const TORRENT_PATH = path.join(BASE_PATH, '.KawAnime')
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const tmpFiles = fs.readdirSync(TORRENT_PATH)
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tmpFiles.forEach( (elem) => {
if (elem.split('.').pop() === 'torrent')
shell.openItem(path.join(TORRENT_PATH, elem))
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})
}
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// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.